Moggridge, Designing Interactions (book) (DJR? Yes)
- Moggridge, Bill. 2007.
- Designing Interactions (766pp)
- Cite as:
- Moggridge, BillDesigning Interactions. Cambridge, MA:MIT Press
Available at Designing Interactions (Website)
Abstract
Digital Technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, Bill Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. Moggridge and his interviewees discuss why a personal computers have windows in desktops, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Buy it here: Purchase Link
Course tags: | Computational Thinking | Human Centered Design | 'Required' Purchase | Recommended Purchase | Request for Library |
Content: | Notes included | Abstract included | URL included | Leading Questions included | Purchase link included | Full citation included
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Spare Session | More Tools | For Humans, By Humans, Among Humans | Presentations, Pitches, and Critiques | Making Ideas Happen | Extra | Presentations | Pitch and Catch II | Pitch and Catch I | Iterate, Iterate, Iterate | MVP, Real Users, and Iteration | Into the Field and Back Again | Iteration | From Idea to World | From Data to Insights | Listening and Watching | HCD Welcome and Intro |
Go to Course: Computational Thinking | Human Centered Design