Learning Objectives
  1. An introductory understanding of “the legal domain” sufficient to recognizing problems and communicating with domain experts.
  2. Familiarity with a wide range of existing ventures in the justice innovation space
  3. Ability to identify “problems worth solving.”
  4. Capacity to use a design thinking toolkit that includes research techniques, brainstorming, creative listening, low resolution prototyping, listening to feedback, presentation, and pitching.
  5. Presentation and communication skills.
  6. Giving and receiving constructively critical, iteration-forwarding feedback.

Prerequisite(s): none
Co-Requisite(s): none
Concurrent Enrollment: none
Recommended Preparation: No particular preparation is expected, but the intellectual maturity that comes with previous coursework in law, design, business, or technology would be helpful.

Course Notes

Course is mixture of lecture, seminar, and workshop. Significant use of online materials. Some work for the course will involve production of content for open online resources on the topics covered in the course.

Technological Proficiency and Hardware/Software Required
Web browsing and ready access to some hardware/software for that purpose. All other necessary technological skills will be taught in the course.

Required Readings and Supplementary Materials
Books will be ordered via campus bookstore. Most materials for the course will be open sources or instructor authored and available on the web.

Description and Assessment of Assignments
The course is built around the idea of teaching, practicing, applying. The skills we teach in the class will be applied to example cases and team projects.