Resources
SHOW ALL | Book Sections ONLY | Books ONLY | Articles ONLY | Videos ONLY | Blogs ONLY | Websites ONLY | Decks ONLY | Syllabi ONLY | All by GENRE | ALL by TOPIC | ALL by DECADE
SHOW REQUIRED BOOKS | RECOMMENDED BOOKS | LIBRARY RESERVE BOOKS
- ABC Nightline. 1999. "The Deep Dive" (IDEO shopping cart project) (edit)
- Agogino, Alice M. 2017. ME292C Human-Centered Design Methods Syllabus (Berkeley) (edit)
- AIGA. n.d. "An Ethnography Primer" (edit)
- Alford, John & Brian W. Head. 2017. "Wicked and less wicked problems: a typology and a contingency framework." Policy and Society, Volume 36, 2017 - Issue 3, pp 397-413. (edit)
- Anderson, Chris. 2013. "What makes a great talk, great: Chris Anderson at TEDGlobal 2013" (edit)
- Beyer and Holtzblatt, Contextual Design: Defining Customer-Centered Systems (edit)
- Biller, Gabriel & Kristy Scovel. 2008. "Getting People to Talk: An Ethnography & Interviewing Primer." (edit)
- Borgatti, Steve. "Freelists" in The Ethnographer's Toolkit (edit)
- Borgatti, Steve. "Pilesorts" in The Ethnographer's Toolkit (edit)
- Brown, Tim. "Design Thinking." Harvard Business Review. pp. 84 – 92. (edit)
- Brown, Tim. 2014. "Learn from Failure" (video) (edit)
- Brown, Tim. 2009. Change by Design : How Design Thinking Transforms Organizations and Inspires Innovation (edit)
- Brown, Tim and Jocelyn Wyatt. 2010. "Design Thinking for Social Innovation." SSIR. (edit)
- Bryman, Social Research Methods (edit)
- Buchanan, Richard. 1992. "Wicked Problems in Design Thinking." Design Issues, Vol. 8, No. 2, (Spring, 1992), pp. 5-21 (edit)
- Buzan, Tony. "Maximise the Power of Your Brain" (edit)
- Cary, John. 2013. "What Is Design If Not Human-Centered?" SSIR (edit)
- Chadwick, Simon. 2009. "Deep Listening: Interview with John Seely Brown" (edit)
- Chambliss, Daniel F. 1989. "The Mundanity of Excellence: An Ethnographic Report on Stratification and Olympic Swimmers." (edit)
- Chi, Tom. "Rapid Prototyping Google Glass" (edit)
- Christenson, Clayton. The Innovator's Dilemma (edit)
- Dam & Siang. 2018. "Learn How to Use the Best Ideation Methods: Brainstorming, Braindumping, Brainwriting, and Brainwalking" (edit)
- Design for Extreme Affordability Program. "Embrace" (edit)
- Doorley, Scott and Scott Witthoft. 2012. Make Space: How to Set the Stage for Creative Collaboration. (edit)
- Drucker, Peter F. 2015(1985). Innovation and Entrepreneurship.] (edit)
- d.school. An Introduction to Design Thinking Process Guide (edit)
- d.school. 2016. Design Project Guide (edit)
- Eaton, T. 2018. "Designing for Intentionality" (edit)
- Fast Company. 2018. "7 design lessons from Silicon Valley’s most important failure" (edit)
- Fischer, Bill and Andy Boynton. 2005. "Virtuoso Teams," Harvard Business Review. (edit)
- Gitachu, David. 2018. "Poka Yoke Examples : Error-Proofing in Manufacturing & Daily Life" (edit)
- govtech. nd. Designing People Friendly Software (edit)
- Halvorson, Heidi Grant and E. Tory Higgins. 2013. " Do You Play to Win or Not to Lose?" Harvard Business Review (edit)
- Harris, . 2018. "Here’s How Higher Education Dies" (edit)
- Harvard Business Review. 2013. HBR's 10 Must Reads on Innovation.] (edit)
- Head, Brian. 2008. "Wicked Problems in Public Policy." Public Policy 3(2). (edit)
- Hicks, Lucas. n.d. Some Principles of Design in Music (edit)
- Howell, Fundamental Statistics for the Behavioural Sciences (edit)
- Hui, Evi K. 2014. "Making it Real" (edit)
- IDEO. 2015. The field guide to human-centered design: design kit (edit)
- IDEO. Design Thinking for Educators (edit)
- IDEO. Design Kit: Methods (edit)
- IDEO. "Design Kit: Mindsets" (edit)
- IDEO. "Effective Brainstorming Techniques" (edit)
- IDEO.org. "Brainstorm Rules (edit)
- "i-love-hue" App for iOS and Android (edit)
- invision. n.d. Let Go of A/B Testing (edit)
- John-Steiner, Vera. 1985. Notebooks of the Mind (edit)
- Jonassen, David H. 2000. "Toward a Design Theory of Problem Solving." Educational Technology Research and Development, Vol. 48, No. 4 (2000), pp. 63-85 (edit)
- justUXdesign. 2017. ‘Poka-Yoke’ design : The art of error-proofing (edit)
- k12 Lab Wiki. "POV Statements" (edit)
- Kawasaki, Guy. 2012(?). "The 10 20 30 Rule" (edit)
- Kelley and Kelley. 2013. Creative Confidence: Unleashing the creative potential within us all. pp. 1-12. (edit)
- Kelley, Tom and David Kelley. 2013. "A Solution for Poor Mothers, When Expensive Hospital Incubators Won't Do" (edit)
- Kelley, Tom and Jonathan Littman. 2005. The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization. (edit)
- Kessler, John. 2008. "Market Basket Challenge" on Cooking Light Blog (edit)
- Kirk, R. E. Experimental Design: Procedures for the Behavioral Sciences (edit)
- Krome, Barratt. 1993. Logic & Design in Art, Science, and Mathematics (edit)
- Kumar, Vijay. 2013. 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. (edit)
- Lazar et al., Research Methods in Human-Computer Interaction (edit)
- Leonard, D. A., and Jeffrey Rayport. "Spark Innovation Through Empathic Design." Harvard Business Review 75, no. 6 (November–December 1997): 102–113. (HBS Working Paper No. 97-606.) (edit)
- Lindsey, Bruce. 2012. "Design Thinking for Science, Engineering, Business, Liberal Arts" course syllabus (edit)
- Lockwood, Thomas. 2016. "6 Key Ways Design Thinkers Approach Problems" (edit)
- Manjee, a. 2018. "Why a K-12 Operating System is the Next Step in the Evolution of Edtech" (edit)
- Martin & Hanington, Universal Methods of Design. Beverley, MA: Rockport Publishers. (edit)
- Michalko, M. (2006). Thinkertoys: A handbook of creative-thinking techniques. (edit)
- Miller, Peter N. 2015. "Is Design Thinking the New Liberal Arts?" (edit)
- Moen, Ron. 2001. "A Review of the IDEO Process" (edit)
- Moggridge, Bill. 2007. Designing Interactions (edit)
- Molinksky, Andy. 2013. "Get Out of Your Comfort Zone: A Guide for the Terrified." Harvard Business Review December 2013 (edit)
- Nen, W. 2017. "Mind Maps for Ideas" (edit)
- Nielsen, Jakob. 1992. "Finding Usability Problems Through Heuristic Evaluation" (edit)
- Nielsen, Jakob. 1995. "10 Usability Heurstics for User Interface Design" (edit)
- Norman, The Design of Everyday Things (edit)
- Osborn, A. F. 1963 (1953). Applied Imagination: Principles and Procedures of Creative Problem Solving (edit)
- Pipes, Andy. 2015. "How might we write better How Might Wes?" on Medium (edit)
- Potter, Norman. 1969. What is a designer : things.places.messages (edit)
- Press, Allison. 2018. "5 Brainstorming Exercises for Introverts" (edit)
- Reis, Eric. 2011. The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses (edit)
- Reiss, E. 2012. Usable Usability: Simple Stuff for Making Stuff Better. (edit)
- Richards, "Risk" (edit)
- Rittel, H. W. J. and M. M. Webber. 1973. "Dilemmas in a General Theory of Planning" (edit)
- Roam, D. (2009). Unfolding the napkin: The hands-on method for solving complex problems with simple pictures. (edit)
- Roam, Dan. 2014. "How to draw anything" (Napkin Academy Red Belt lesson) (edit)
- Roam, Dan. 2012. "Seeing Part 1: Pattern Recognition" (edit)
- Roam, Dan. 2012. "Introduction to 'Showing' IV (edit)
- Roam, Dan. 2014. "Napkin Academy: Applied imagination = the SQVID" (edit)
- Roam, Dan. 2014. Introduction to the Napkin Academy (edit)
- Roam, Dan. 2014. "The Napkin Academy: Introducing visual grammar" (edit)
- Rogers, et al. Interaction Design (edit)
- Rowe, Peter. 1987. Design Thinking (edit)
- Short Videos about DT and HCD (edit)
- Sachs, Helmut. 2016. "Brainstorming II: How Do You Decide which Ideas to Implement?" (edit)
- Sawyer, Keith. 2017. Group Genius (edit)
- Sawyer, Keith. 2017. "Group Flow," ch. 3 in Group Genius, pp 45-67 (edit)
- Schuler and Namioka, Participatory Design (edit)
- Stack Exchange. 2017. "What is the Opposite of Human Centred Design?" (edit)
- Stickdorn, M., & Schneider, J. (2011). This is service design thinking: Basics, tools, cases. (edit)
- Sutton, Robert I. and Andrew Hargadon. 1996. "Brainstorming Groups in Context: Effectiveness in a Product Design Firm" (edit)
- Svilen. 2017. What I learned from the $2,000 elusive design book “Designing Programmes” (edit)
- Talbert, R. 2018. "What I Learned On My ‘Secret Sabbatical’ As a Scholar-in-Residence at a Private Company" (edit)
- Tampio, N. 2018. "Look up from your screen: Children learn best when their bodies are engaged in the living world. We must resist the ideology of screen-based learning" (edit)
- Taylor, Donald W., Paul C. Berry and Clifford H. Block "Does Group Participation When Using Brainstorming Facilitate or Inhibit Creative Thinking?" Administrative Science Quarterly (edit)
- TED Staff. "Ten tips on how to make slides that communicate your idea, from TED's in-house expert" (edit)
- Teller, Astro. "How to Drive Innovation Inside Organizations" (edit)
- Terwiesch, Christian and Karl Ulrich. 2009. Innovation Tournaments: Creating and Selecting Exceptional Opportunities. (edit)
- Thankara, In the Bubble (edit)
- Thomke, Stefan and Barbara Feinberg. 2009. "HBR Case: Design Thinking and Innovation at Apple" (edit)
- Thomsen, Dave. "Why Human-Centered Design Matters" (edit)
- Victor, Bret. 2013. "Media for Thinking the Unthinkable." (edit)
- Victor, Bret. 2012. "Inventing on Principle" (edit)
- von Hippel, Eric. 2017. Free Innovation. (edit)
- Vyond, "Why You Need a Storyboard (And How to Create One)" (edit)
- Weprin, M. 2016. "Design Thinking: Types of Sketches & Drawings" (edit)
- Wikipedia Editors, "Mind Map" (edit)
- Williams, Robin. 1994. The Non-Designer's Design Book (edit)
- Wong, Alison. 2004. The Product Design Process: A graphic novel. (edit)