This course is an introduction to design thinking and an introduction to justice innovation without being an introductory course. our goal is to introduce students with solid accomplishments in the humanities, social sciences, natural sciences, business and engineering to a style of creative collaboration and a substantive

Learning Outcomes

  • Understand wide range of things we mean by "design"
  • Broadened and deepened sense of "the legal"
  • Expanded repertoire of how to get from problem to solution
  • Ability to identify problems worth solving
  • Ability to research and document user/customer needs
  • Ability to form, work on, and manage interdisciplinary teams
  • Working command of design thinking process and be able to apply it to move from problem identification through prototype iteration

Intro to Course and Mental Reset

  • Exercise Zero: Awakening Your Designer Brain
  • Innovation, Design, and Justice: A Mind-Opening Safari

Problems worth solving; Solutions worth pursuing

  • What is a problem worth solving?
  • Judging solutions
    • Meaningful (important problem) | Innovative | Beneficial (impact at scale) | Legal | Feasible (could it happen) | Sustainable (business/financial model)

Skills 101

Resumes, elevator speeches, and the pitch
Building an excellent slide deck
How to observe, interview, and research users

Teams

  • Six hats and talk
  • Brainstorming and creative listening

Design tricks

  • Personas
  • User journey mapping

New Tools

  • Prototyping with Powerpoint
  • Hacking google docs

Problems worth solving: Downtown LA
Problems worth solving: Immigration

Why We Prototype

Three Cycles of Prototyping, Testing, Iterating

  • Week
    • Prototype Building
    • Test
  • Week
    • Pitch & Catch
    • Iterate
  • Week
    • Prototype
    • Test
  • Week
    • Pitch & Catch
    • Iterate
  • Week
    • Prototype
    • Test
  • Week
    • Pitch & Catch
    • Iterate