READINGS
  1. Agogino, Alice M. 2017. ME292C Human-Centered Design Methods Syllabus (Berkeley) (66)
  2. AIGA. n.d. "An Ethnography Primer" (38)
  3. Alford, John & Brian W. Head. 2017. "Wicked and less wicked problems: a typology and a contingency framework." Policy and Society, Volume 36, 2017 - Issue 3, pp 397-413. (21)
  4. Anderson, Chris. 2013. "What makes a great talk, great: Chris Anderson at TEDGlobal 2013" (111)
  5. Beyer and Holtzblatt, Contextual Design: Defining Customer-Centered Systems (52)
  6. Biller, Gabriel & Kristy Scovel. 2008. "Getting People to Talk: An Ethnography & Interviewing Primer." (4)
  7. Borgatti, Steve. "Freelists" in The Ethnographer's Toolkit (99)
  8. Borgatti, Steve. "Pilesorts" in The Ethnographer's Toolkit (100)
  9. Brown, Tim and Jocelyn Wyatt. 2010. "Design Thinking for Social Innovation." SSIR. (31)
  10. Brown, Tim. 2014. "Learn from Failure" (video) (81)
  11. Brown, Tim. 2009. Change by Design : How Design Thinking Transforms Organizations and Inspires Innovation (2)
  12. Brown, Tim. "Design Thinking." Harvard Business Review. pp. 84 – 92. (5)
  13. Bryman, Social Research Methods (57)
  14. Buchanan, Richard. 1992. "Wicked Problems in Design Thinking." Design Issues, Vol. 8, No. 2, (Spring, 1992), pp. 5-21 (6)
  15. Buzan, Tony. "Maximise the Power of Your Brain" (45)
  16. Cary, John. 2013. "What Is Design If Not Human-Centered?" SSIR (78)
  17. Chadwick, Simon. 2009. "Deep Listening: Interview with John Seely Brown" (40)
  18. Chambliss, Daniel F. 1989. "The Mundanity of Excellence: An Ethnographic Report on Stratification and Olympic Swimmers." (69)
  19. Chi, Tom. "Rapid Prototyping Google Glass" (46)
  20. Christenson, Clayton. The Innovator's Dilemma (3)
  21. Dam & Siang. 2018. "Learn How to Use the Best Ideation Methods: Brainstorming, Braindumping, Brainwriting, and Brainwalking" (107)
  22. Design for Extreme Affordability Program. "Embrace" (93)
  23. Doorley, Scott and Scott Witthoft. 2012. Make Space: How to Set the Stage for Creative Collaboration. (32)
  24. Drucker, Peter F. 2015(1985). Innovation and Entrepreneurship.] (9)
  25. d.school. An Introduction to Design Thinking Process Guide (39)
  26. d.school. 2016. Design Project Guide (70)
  27. Eaton, T. 2018. "Designing for Intentionality" (101)
  28. Fischer, Bill and Andy Boynton. 2005. "Virtuoso Teams," Harvard Business Review. (82)
  29. Gitachu, David. 2018. "Poka Yoke Examples : Error-Proofing in Manufacturing & Daily Life" (77)
  30. govtech. nd. Designing People Friendly Software (23)
  31. Halvorson, Heidi Grant and E. Tory Higgins. 2013. " Do You Play to Win or Not to Lose?" Harvard Business Review (42)
  32. Harris, . 2018. "Here’s How Higher Education Dies" (129)
  33. Harvard Business Review. 2013. HBR's 10 Must Reads on Innovation.] (10)
  34. Head, Brian. 2008. "Wicked Problems in Public Policy." Public Policy 3(2). (20)
  35. Hicks, Lucas. n.d. Some Principles of Design in Music (25)
  36. Howell, Fundamental Statistics for the Behavioural Sciences (61)
  37. Hui, Evi K. 2014. "Making it Real" (33)
  38. Press, Allison. 2018. "5 Brainstorming Exercises for Introverts" (106)
  39. IDEO. Design Kit: Methods (35)
  40. IDEO. "Design Kit: Mindsets" (36)
  41. IDEO. Design Thinking for Educators (28)
  42. IDEO. "Effective Brainstorming Techniques" (104)
  43. IDEO. 2015. The field guide to human-centered design: design kit (27)
  44. ABC Nightline. 1999. "The Deep Dive" (IDEO shopping cart project) (94)
  45. IDEO.org. "Brainstorm Rules (105)
  46. "i-love-hue" App for iOS and Android (130)
  47. invision. n.d. Let Go of A/B Testing (24)
  48. John-Steiner, Vera. 1985. Notebooks of the Mind (75)
  49. Jonassen, David H. 2000. "Toward a Design Theory of Problem Solving." Educational Technology Research and Development, Vol. 48, No. 4 (2000), pp. 63-85 (22)
  50. justUXdesign. 2017. ‘Poka-Yoke’ design : The art of error-proofing (76)
  51. k12 Lab Wiki. "POV Statements" (71)
  52. Kawasaki, Guy. 2012(?). "The 10 20 30 Rule" (109)
  53. Kelley, Tom and David Kelley. 2013. "A Solution for Poor Mothers, When Expensive Hospital Incubators Won't Do" (92)
  54. Kelley, Tom and Jonathan Littman. 2005. The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization. (11)
  55. Kessler, John. 2008. "Market Basket Challenge" on Cooking Light Blog (44)
  56. Kirk, R. E. Experimental Design: Procedures for the Behavioral Sciences (58)
  57. Krome, Barratt. 1993. Logic & Design in Art, Science, and Mathematics (67)
  58. Kumar, Vijay. 2013. 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. (12)
  59. Lazar et al., Research Methods in Human-Computer Interaction (53)
  60. Leonard, D. A., and Jeffrey Rayport. "Spark Innovation Through Empathic Design." Harvard Business Review 75, no. 6 (November–December 1997): 102–113. (HBS Working Paper No. 97-606.) (8)
  61. Lindsey, Bruce. 2012. "Design Thinking for Science, Engineering, Business, Liberal Arts" course syllabus (68)
  62. Lockwood, Thomas. 2016. "6 Key Ways Design Thinkers Approach Problems" (26)
  63. Manjee, a. 2018. "Why a K-12 Operating System is the Next Step in the Evolution of Edtech" (126)
  64. Michalko, M. (2006). Thinkertoys: A handbook of creative-thinking techniques. (16)
  65. Miller, Peter N. 2015. "Is Design Thinking the New Liberal Arts?" (29)
  66. Moen, Ron. 2001. "A Review of the IDEO Process" (95)
  67. Moggridge, Bill. 2007. Designing Interactions (34)
  68. Molinksky, Andy. 2013. "Get Out of Your Comfort Zone: A Guide for the Terrified." Harvard Business Review December 2013 (43)
  69. Nen, W. 2017. "Mind Maps for Ideas" (110)
  70. Nielsen, Jakob. 1995. "10 Usability Heurstics for User Interface Design" (98)
  71. Nielsen, Jakob. 1992. "Finding Usability Problems Through Heuristic Evaluation" (97)
  72. Pipes, Andy. 2015. "How might we write better How Might Wes?" on Medium (72)
  73. Potter, Norman. 1969. What is a designer : things.places.messages (74)
  74. Reis, Eric. 2011. The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses (13)
  75. Reiss, E. 2012. Usable Usability: Simple Stuff for Making Stuff Better. (142)
  76. Richards, "Risk" (65)
  77. Rittel, H. W. J. and M. M. Webber. 1973. "Dilemmas in a General Theory of Planning" (41)
  78. Roam, Dan. 2014. "How to draw anything" (Napkin Academy Red Belt lesson) (86)
  79. Roam, Dan. 2012. "Introduction to 'Showing' IV (88)
  80. Roam, Dan. 2014. Introduction to the Napkin Academy (90)
  81. Roam, Dan. 2014. "Napkin Academy: Applied imagination = the SQVID" (89)
  82. Roam, Dan. 2012. "Seeing Part 1: Pattern Recognition" (87)
  83. Roam, Dan. 2014. "The Napkin Academy: Introducing visual grammar" (91)
  84. Roam, D. (2009). Unfolding the napkin: The hands-on method for solving complex problems with simple pictures. (18)
  85. Rogers, et al. Interaction Design (59)
  86. Sachs, Helmut. 2016. "Brainstorming II: How Do You Decide which Ideas to Implement?" (108)
  87. Sawyer, Keith. 2017. "Group Flow," ch. 3 in Group Genius, pp 45-67 (80)
  88. Schuler and Namioka, Participatory Design (56)
  89. Short Videos about DT and HCD (47)
  90. Stack Exchange. 2017. "What is the Opposite of Human Centred Design?" (79)
  91. Sutton, Robert I. and Andrew Hargadon. 1996. "Brainstorming Groups in Context: Effectiveness in a Product Design Firm" (83)
  92. Svilen. 2017. What I learned from the $2,000 elusive design book “Designing Programmes” (19)
  93. Talbert, R. 2018. "What I Learned On My ‘Secret Sabbatical’ As a Scholar-in-Residence at a Private Company" (127)
  94. Tampio, N. 2018. "Look up from your screen: Children learn best when their bodies are engaged in the living world. We must resist the ideology of screen-based learning" (123)
  95. Taylor, Donald W., Paul C. Berry and Clifford H. Block "Does Group Participation When Using Brainstorming Facilitate or Inhibit Creative Thinking?" Administrative Science Quarterly (85)
  96. TED Staff. "Ten tips on how to make slides that communicate your idea, from TED's in-house expert" (37)
  97. Teller, Astro. "How to Drive Innovation Inside Organizations" (112)
  98. Terwiesch, Christian and Karl Ulrich. 2009. Innovation Tournaments: Creating and Selecting Exceptional Opportunities. (14)
  99. Thankara, In the Bubble (62)
  100. Thomke, Stefan and Barbara Feinberg. 2009. "HBR Case: Design Thinking and Innovation at Apple" (30)
  101. Thomsen, Dave. "Why Human-Centered Design Matters" (48)
  102. Victor, Bret. 2012. "Inventing on Principle" (64)
  103. Victor, Bret. 2013. "Media for Thinking the Unthinkable." (63)
  104. von Hippel, Eric. 2017. Free Innovation. (15)
  105. Vyond, "Why You Need a Storyboard (And How to Create One)" (131)
  106. Weprin, M. 2016. "Design Thinking: Types of Sketches & Drawings" (132)
  107. Wikipedia Editors, "Mind Map" (103)
  108. Wong, Alison. 2004. The Product Design Process: A graphic novel. (7)