Human Centered Design, Innovation, etc.
- Articles and Excerpts
- Books
- Collected Syllabi
- Course Trailer Work
-
Design Thinking in Higher Education
- course ideas
- Day: "Is It Real? Can We Win? Is It Worth Doing?"
- Design Challenge: Coal Miner's Future
- Design Challenge: Create Your Own Bookstore
- Design Thinking @ Mills Student Pages
- Hacking Imagination / Disruptive Innovation : Thoughts and Such
- HCD I
- HCD Workshop 1 2016
- Historical Cases of Innovation in Higher Education
- Innovation Workshops
- In Praise of Liberal Arts
- Learning Goals, etc.
- LQs Brown Thomsen
- Mockup an App with PowerPoint
- Systems and Complexity
- Teller List Organizational Innovation
- Video Course Descriptions
- Why Didn't I Think of That?
- Workshop Astro Teller on Innovation in Organizations
- Workshop: Service Design
- Exercises
-
INF2169 Human Centered Design
- Activities And Problems
-
Assignments
- Brainstorm Reflections
- Brainstorm Results
- Catch plans for pC 1
- Catch Plans for PC2
- Clustered Observations
- Do Something with Intentionality
- HCD Video Response
- How Might We and P.O.V.
- Intro Team as Band
- I Wish I'd Designed That...
- Mad Libs User Needs
- Mind Map
- More Fieldwork
- More Tools Homework
- More Tools In Class Exercise
- My BugList
- My Impediments, My Tricks
- Nudge Exercise
- Organizations and Innovation
- Our Iterations
- Outstanding Questions
- PC1 Lessons and Feedback
- PC1 Prototype
- PC2 Lessons and Feedback
- PC2 Prototype
- Personas
- Picking the Best Idea
- Pitch Deck Draft 0
- Pitch Deck Draft 1
- Preliminary Interview Writeup
- Project One Slides
- Six Hats Norm Declaration
- Six Hats on Slack
- TBA
- TBA Homework
- Ten Reasons to Prototype
- Themes and Clusters
- User Experience Journey
- USER TEST DOCUMENTATION
- Why Prototype Exercise
- bib-include
- Books Library Reserve (HCD Fall 2018)
- Calendar Descriptions
- Course Map
- Course Trailer
- CSS
- Css Ischool
- Empathy Research And Documentation
- Exercise Block
- Finish Class 1 Agenda and handouts
- Finish fixing tags on resources
- GO to Depot for creative reuse to get stuff to put in moving boxes
- Images
- Methods
- New HCD Assign For Week
- Outcomes
- Prototyping Supplies
-
Resources
- Agogino, ME292C Human-Centered Design Methods Syllabus
- Anderson, What makes a great TED talk
- Beyer and Holtzblatt, Contextual Design
- Biller and Scovel, Ethnography and Interviewing Primer
- Borgatti, Freelists
- Borgatti, Pilesorts
- Brown, Learn from Failure
- Bryman, Social Research Methods
- Cary, What Is Design If Not Human-Centered?
- Chambliss, Mundanity of Excellence
- Dam & Siang, Learn How to Use the Best Ideation Methods
- Design for Extreme Affordability Program, Embrace
- d.school, Design Project Guide
- Eaton, Designing for Intentionality
- Fast Company, 7 design lessons from Silicon Valley’s most important failure
- Fischer and Boynton, "Virtuoso Teams" (HBR)
- Gitachu, Poka Yoke Examples
- Harris, Here’s How Higher Education Dies
- Howell, Fundamental Statistics for Behavioral Sciences
- Hui, Making it Real
- IDEO, 5 Brainstorming Exercises for Introverts
- IDEO, Effective Brainstorming Techniques
- IDEO.org, Brainstorm Rules
- IDEO, Shopping Cart Project
- i-love-hue, app
- John-Steiner, Notebooks of the Mind
- justUXdesign, ‘Poka-Yoke’ design
- K12 Lab Wiki, POV Statements
- Kawasaki, The 10 20 30 Rule
- Kelley and Kelley Creative Confidence
- Kelley and Kelley, The Embrace Infant Warmer
- Kirk, Experimental Design
- Krome, Logic & Design in Art, Science, and Mathematics
- Lazar et al., Research Methods in Human-Computer Interaction
- Lindsey, Design Thinking for Science, Engineering, Business, Liberal Arts
- Manjee, Why a K-12 Operating System is the Next Step in the Evolution of Edtech
- Martin & Hanington, Universal Methods of Design
- Moen, Review of the IDEO Design Process
- Nen, Mind Maps for Ideas
- Nielsen, 10 Heuristics
- Nielsen, Heuristic Evaluation
- Norman, The Design of Everyday Things
- Osborn, Applied Imagination
- Pipes, How might we write better How Might Wes?
- Potter, What is a designer
- Reiss, Usable Usability
- Richards, "Risk"
- Roam, How to Draw
- Roam, Introduction to "Showing"
- Roam, Introduction to the Napkin Academy
- Roam, Napkin Academy: Applied imagination = the SQVID
- Roam, Seeing Part 1: Pattern Recognition
- Roam, The Napkin Academy: Introducing visual grammar
- Rogers, et al. Interaction Design
- Rowe, Design Thinking
- Sachs, Brainstorming II: How Do You Decide which Ideas to Implement?
- Sawyer, Group Genius
- Sawyer, Keith. 2017. //Group Genius// "Group Flow"
- Schuler and Namioka, Participatory Design
- Short Videos about DT and HCD
- Stack Exchange, What is the opposite of human centred design?
- Sutton and Hargadon, Brainstorming Groups in Context
- Talbert, What I Learned On My ‘Secret Sabbatical’ As a Scholar-in-Residence at a Private Company
- Tampio, Look Up from your Screen
- Taylor, et al. Does Group Participation in Brainstorming...
- Teller, How to Drive Innovation Inside Organizations
- Thackara, In the Bubble
- Victor, "Inventing on Principle"
- Vyond, Storyboard
- Weprin, Design Thinking: Types of Sketches & Drawings
- Wikipedia, Mind Map
- Williams, Non-Designer's Design Book
-
Resources
- AIGA, An Ethnography Primer
- Alford and Head, "Wicked and Less Wicked Problems"
- Brown and Wyatt, "Design Thinking for Social Innovation" (SSIR)
- Brown, Tim. Change by Design
- Brown, Tim. Design Thinking Harvard Business Review
- Buchanan, Richard, "Wicked Problems in Design Thinking"
- Buzan, Mind Mapping Video
- Chadwick, Deep Listening
- Chi, Rapid Prototyping Google Glass
- Christenson, Clayton. The Innovator's Dilemma
- Doorley et al. Make Space
- Drucker. Innovation and Entrepreneurship
- d.school, An Introduction to Design Thinking Process Guide
- govtech, Designing People Friendly Software
- Halvorson and Higgins, Do You Play to Win or Not to Lose?
- HBR. Ten Must Reads on Innovation
- Head, "Wicked Problems in Public Policy"
- Hicks, Some Principles of Design in Music
- IDEO, Design Kit Methods
- IDEO, Design Kit Mindsets
- IDEO, Design Thinking for Educators
- IDEO, Field Guide to Human Centered Design
- Invision, Let Go of A/B Testing
- Jonassen, Toward a Design Theory of Problem Solving
- Kelley and Littman, Ten Faces of Innovation
- Kessler, Market Basket Challenge
- Kumar, 101 Design Methods
- Leonard and Rayport. Spark Innovation Through Empathic Design
- Lockwood, 6 Key Ways Design Thinkers Approach Problems
- Michalko, Thinkertoys
- Miller Is Design Thinking the New Liberal Arts?
- Moggridge, Designing Interactions
- Molinsky, Get Out of Your Comfort Zone
- Reis, The Lean Startup
- Rittel, "Dilemmas in a General Theory of Planning"
- Roam, Unfolding the Napkin
- Stickdorn and Schneider, This is service design thinking
- Svilen, What I Learned...
- TED Staff, Ten Tips on How to Make Slides
- Terwiesch and Ulrich, Innovation Tournaments
- Thomke and Feinberg, Design Thinking and Innovation at Apple
- Thomsen, Why Human-Centered Design Matters (WIRED)
- Victor, Media for Thinking the Unthinkable
- von Hippel, Free Innovation
- Wong, Alison. The Product Design Process: A graphic novel
-
Sessions
- Empathy, Research, and Documentation
- Extra
- For Humans, By Humans, Among Humans
- From Idea to World
- From Observations to Insights
- Into the Field and Back Again
- Iterate, Iterate, Iterate
- Iteration
- Making Ideas Happen
- More Tools
- MVP, Real Users, and Iteration
- Pitch and Catch I
- Pitch and Catch II
- Presentations
- Presentations, Pitches, and Critiques
- Spare Session
- Welcome and Intro
- Short Videos about DT and HCD
- Syllabus Grid
- Testing And Iterating
- thoughts-behind-the-course
- Trailer Script 2018
- U Of T Intro Lecture
- Welcome And Intro
- Workshops
- zotero-bibliography
- Innovation Course at Mills
- Miscellaneous Resources
- Modules
- Video Workflow