Examples and Such
Examples Around Which to Build Lectures/Workshops
- Sort a hand of cards
- Plan a dinner party
- Build a cellular automata in Excel
- Shakespeare word count
- Image compression / Image processing
- Blockchain
- AI: three person robot
- AI: classroom neural net
- Automation: coffee maker, thermostat, etc.
- Turtle graphics
- Problem solving: Farmer's dilemma
- Problem solving: Sudoko
- Problem solving: Hexagons
- Storing music and images
- Transition matrix for app screens
- Twenty questions: decision trees, flow charts
- Naming things: nomenclature, taxonomy, Linnaeus, URLs, lat long
- Related: identifying plants - botany process
- Mad Libs
- Kordemsky, 1975, puzzle 94
- Towers of Hanoi
- Construct an adventure game.
- Finding things: books in a library, words in a dictionary, memory in your brain
- Song writing, patterns, sonnets, etc.
- String distance. DNA (see http://rosalind.info/problems/hamm/ Rosalind Problems]). Knuth's wordex.
- NGRAMS
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